Xcom Training Roulette Save Scum
In the normal game you can constantly rotate a newbies through your 6-man squad to get a variety of troopers, lots of psychics, etc. Learn about all the different games you can play. I mean, we never did find a leader- just a slowly malfunctiong HQ you can sit outside the room and still hear the computer saying the place is going up in fire with a few soldiers. There are 26 comments relating to this Solution Please log in to comment on this solution. New Economy is the same way but to a much lesser degree.
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Completing these missions makes the whole game tons easier. If it seems like cheating, that's because it is and you can feel free to never use it. But turn it on so you have the choice. Another minor boost, this lets you restart the game until you get a super starting team.
Rookie with 55 Will and 85 Aim? Results Driven , Marathon , etc: These all make the game harder - obviously not. Aiming Angles , Absolutely Critical: I normally love these but with only 4 soldiers, you aren't going to be able to split into two 3-man teams like you might normally do Training Roulette , New Economy: It makes the game very, very different.
But it doesn't make it any easier. New Economy is the same way but to a much lesser degree. I think everyone should try Training Roulette at least once, so if this is potentially your last game of EW, I'd go for it. There are a whole lot of Roulette-specific recommendation I could make, but they're off-topic; the main one I'll throw out is that you won't have any medics so get your advance forces Adaptive Bone Marrow early on. My favorite starting areas are South America and Africa.
The other option and arguably the best, but I always use New Economy, which makes it clearly worse than Africa is North America.
Keep multiple saves, and if things go wrong roll back. Teams of two are too fragile. MEC use is up to you. Some people don't use any MECs for this playthrough I didn't but if you like them and are good with them a MEC can carry you through the first dozen missions.
Mimetic skin is a nearly game-breaking gene mod that you should eventually get for everyone. If you do Training Roulette, you can get Low Cover and mimetic skin for assaults and heavies, which is nuts. Get brain mods for at least the forward troopers by endgame.
Sectoid Commanders are now common late game and mind control will ruin your day. In the normal game you can constantly rotate a newbies through your 6-man squad to get a variety of troopers, lots of psychics, etc. SGTschlock , Dec 3, Exposure , Dec 3, TrivetLurker and John Locke like this.
So, continuing my low-tech run. The terror mission went well, aside from playing Benny Hill with a Cyberdisk. Bloody thing just kept running away, and none of my soldiers seemed able to hit it.
Then EXALT finally started carrying lasers, which meant my rules allowed me to start using them as well. The most interesting part of the playthrough though, is something that's never happened to me before.
Usually I only get one to three psykers in a given run. This time, I've got six psykers, not counting Annette. Seven bloody spoon benders. I'm looking forward to the mind control shenanigans. Also, a question, I know elsewhere on the forum there's that page limit, is that in effect in this forum?
Do we need a new thread? Zetrein , Dec 4, Lets make a new thread just in case. Trent01 , Dec 4, LGear , Dec 4, So, anybody aware of this little piece of work? Couple that with the "We are watching" motif, and I think it's safe to say 2K is realing in a new XCOM for us- one that might be based off Apocalypse the city look to it, the population chart, the fact evidence leads us to believe the pictures are in Toronto- where coincedentally Mega-Primus City, the setting of Apocalyose, is built right on top of , with more political subterfuge and alien manipulation- and an underground XCOM.
I mean, we never did find a leader- just a slowly malfunctiong HQ you can sit outside the room and still hear the computer saying the place is going up in fire with a few soldiers.