texas hold'em poker 3 2012 português (série 240x400 pt)

Except during development, it's custom to explicitly import only the classes you need instead of using wildcards. For x [ KB]. To select compatible games for your device, we need to know the version of your platform. For x [ KB]. I'll have to think about it. However off the top of my head I can't think of a different way to do it and for practice this is perfectly fine. I dont understand what you mean by just create another array for the cutDeck, creating a temp deck does create another array to use

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For x S60 [ KB]. For x [ KB]. For x S60 [2. For Samsung x [ KB]. For Samsung x [1. Please, select version of your platform. Why do I need to select the version of my platform? To select compatible games for your device, we need to know the version of your platform.

How to find out the version of my platform? Play Texas Hold'Em Poker 3 game! Download it for Java phones right now! Texas Hold'Em Poker 3 is one of the best games. You will certainly enjoy its fascinating gameplay. You can get any mobile game for your cell phone absolutely free of charge directly on this site. If you want any other java game - select it from the upper block.

Block forms randomly so you always can play in something new. Also you can use Games Xpress for even more quick game selection! Notice that in the causing IOException and NumberFormatException , are passed as an argument to the new exception in case they are needed further down the line. A simple "empty" extention such as. Also you never should let an exception especially a self thrown one just drop out at the end completely unhandled.

Catch all exceptions you know of at a reasonable place, in your case at the getNumberOfPlayers:. I only added the do while loop, to show how to handle the two types of exception differently.

It would be wise to add a proper way for the user to get out of the loop. Here we have another counter cardCounter to track to "position" of the deck. Again it would be better to have the Deck class track the dealt cards. You should consider implementing the Deck as an actual "stack" or a "queue" - it doesn't matter which, since you aren't adding any items.

Java provides a Queue interface you could use. Thinking about it, you could also use the same interface for Player and Board although you'd need to separate the burn cards into its own object in that case. That would simplify dealing to player. I've started looking at the hand evaluation and I don't think I can write much about that. You've implemented it in a very procedural way based on your current Card objects and if your goal is to do this in a more Java way you'd probably need to re-write the Card object and create a proper "Hand" object first most likely based on a Set and then re-write the evaluation based on that.

Poker hand evaluation is a very complex topic, especially when considering 5 cards out of 7. How this should be implemented will depend on if you want to focus on "good Java practice" or "speed". If you really interested in expanding this, then you probably should first read up on the topic - there are several questions on Stack Overflow about this, and probably countless articles on the web - and then repost a new question focusing on hand evaluation.

I'll be happy to have a look at that some day - if I have the time. Just one specific thing: Even for a procedural approach these seem to be completely out of place and should most likely be replaced by an appropriate loop where they are used. Consider separating the TexasHoldem class with all its logic amount of players, counters, Your main would go in a TexasHoldemProgram class, which instantiates a TexasHoldem class, and sets e. This practice is called the Model View Controller pattern.

By separating the logic of the game from the interaction with it, you can later reuse the class with an entirely different GUI. You should probably apply this in other parts of the code as well, but I didn't look thoroughly through it all yet. The rest of your implementation looks pretty well structured, but I might update this answer if I find other things worth mentioning which aren't mentioned in the other answers.

Good luck exploring Java! By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies. Home Questions Tags Users Unanswered. Texas Hold'em in Java Ask Question. Here is the overview of what it does: Asks the user for the number of players Create a deck of cards Shuffle Cut the deck Deal players hole cards Burns a card Deals flop Burns a card Deals turn Burns a card Deals river Prints the deck to console to show random deck was used Prints the 'board' Prints burn cards Printers players cards Evaluates the value of each players hand Royal flush, full house, etc IO error trying to read input!

Input provided is not a valid Integer! Please include the main part of the code that you want reviewed in the post as per the FAQ. Ok, I really want the whole program looked at, the post will be extremely lengthy so I thought posting the code to pastebin would have been a better route.

I'll modify my post. BTW, I don't want to dissuade you to learn Java, but if your Hold'em example is a typical example for the kind of programming you plan to do, then you may be interested in a functional language. Take for example Scala, which basically is Java with functional features. I want to learn java, I just couldn't think of a program to write to learn it.

Doing tutorials from the internet gets old quick and didn't allow me to solve problems at the level I was interested in. My past experience is in C so that's probably why I wrote the program the way I did. I also wanted to have some code samples so when I interview I'll have something to show them because I won't have any on-the-job experience in the language yet. Poker is notoriously difficult to use with OOP. Blackjack works better with it. Also this tutorial site has a number of exercises for Java that are around the level of Poker as well as exercises that are the building blocks of the more complex exercises.

I think tis pretty good stuff: Let's start with the most basic, the Card class. BTW, it's custom to have annotations before the method modifiers. I don't have much experience with them, so I can only give some general suggestions: Classes should always start with a capital letter in Java. While it is good extra practice, you may want to skip the suit comparator, because it's not really needed in Poker in general and Texas Hold'em specifically.

Suits never have an order in hand ranking usually only needed in some "meta" contexts such as randomly determinating the position of the button , that currently don't apply to your program. However if you do keep it, then you should correct the order of the suits, because the official ranking is from lowest to highest "Clubs", "Diamonds", "Hearts" and "Spades".

Just an array is enough: In bigger projects it may make sense to "wrap" it in your own Exception class for this: Catch all exceptions you know of at a reasonable place, in your case at the getNumberOfPlayers: Ok, most likely the final edit. Finally, have fun and good luck on your further adventures in Java land!

RoToRa 6, 12 Thanks, I'll try to post my responses as individual comments. I originally did have the ranks and suits as enums, but when I started to think through how I would need to sort my cards by rank and suit I switched them to short 's I didnt know if the enum would cause sorting problems for the HandEval.

For example if I had 7h-8h-8s-9h-9ch-Jh. I needed a way to sort these so I could check for a sequential 7 8 9 10 J of hearts, if I sorted by rank alone the evaluation would fail. One suit doesn't hold a higher precedence over another, just makes evalaution easier. Re Tracking indexes internally - do you have a standard way you do this?

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