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The majority of residents of Peterborough, Ontario, do not agree with the opening of a new casino, which is now under construction on Crawford Drive. The week has also been well known for the poker action breaking out in various hotels around town every night. Valencia vs Celta de Vigo. Dylan Monaghan First name: What we download to do download creating this site was provide players with a a safe and totally free environment to.

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There is a significant difference in the answers when we take into account the level of education — Of those with high school education, According to authorities, the new 30,square-foot casino will open by the end of the year. Once construction is finished, Ontario Lottery and Gaming slot machines will be transported from the Slots at Kawartha Downs to the new facility. The staff at Kawartha Slots Casino, around people, will be moved, as well, and the new venue will hire another employees.

In September, Mayor Daryl Bennett said that the opening of a new, modern gambling facility would be good for the community. Many residents do not agree with this assessment, including Local activist Roy Brady who applied for an interim court injunction to stop the construction last year.

The court did not announce a date and earlier this month, Brady announced that he is dropping the case because the work on the building is already in its late stages. At the same time, almost three quarters In addition, two-thirds of Peterborough residents want a change in the city leadership, with only 15 per cent believing Mayor Daryl Bennett should be re-elected in the fall vote.

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Arlie on the come up! These screens assess loss chasing by asking gamblers whether they returned a following day to try to win back losses. Within these screens there is no reference to chasing losses within other time periods, which could be problematic when used in the context of Internet gambling, which allows for players to gamble via multiple sessions within the same day from their homes.

Given the growth projections for Internet gambling we believe there is merit in assessing whether these screens should reframe such questions to take into account this industry trend. Griffiths and Whitty also highlight that in the very specific issue of Internet problem gambling detection, if problem gambling could be identified online without the use of diagnostic gambling screens, then this may also have implications for the development of new problem gambling screening instruments in the future.

Opportunities exist for more detailed analysis of online gambling data and behavioural markers risk factors. Our results for variability do not provide concrete evidence as to whether any players were actually involved in loss chasing, whichever method one uses to measure variability i.

The analysis of a chain of losing and of increasingly variable in terms of bet amount bets, rather than assessing the overall bet variability for each bet during a day or online gambling session, could provide clearer insights into problem gambling behaviour related specifically to loss chasing.

Xuan and Shaffer provide further considerations in respect to the analysis of loss chasing. They analysed loss chasing in the context of the betting patterns of Internet sports gamblers who closed their accounts due to gambling related problems.

The authors stated that regarding the construct of loss chasing, they observed evidence that supports the construct with respect to increasing stake during increasing monetary loss. However, they concluded that whilst problem gamblers experienced increased monetary loss and increased their stake size prior to closing their accounts, they did not chase longer odds. The analysis of bet variability as a risk factor has further considerations.

Game structure The composition of our clusters provides evidence of different gambling patterns when Internet gamblers begin gambling. The most intensive live action sports bettors in Braverman and Shaffer were in their cluster 3, who bet on average 19 days and placed 14 bets per day, fewer than our intensive casino players in cluster 4, who on average placed over 24 bets per day but only bet on six days during the first month. Our analysis shows that our most intensive gamblers in cluster 4 spent the majority of their time gambling on slots games Our most moderate gamblers, cluster 2, gambled across all different game types, with table games We can infer from this analysis that amongst active real money casino Internet gamblers, players who gamble more intensively and frequently spend the majority of their time gambling on slots type games.

This is in contrast to more moderate gamblers who, whilst playing across all gaming types, had a preference for table games. Turner states that continuous games, such as casino and horse betting, as well as instant games, are ongoing and allow players to place multiple bets. Discrete games, such as lottery and traditional sports betting, allow for significant gaps between bets.

Therefore, continuous games can condition and reinforce gambling behaviour, and in that way could lead to the development of problem gambling behaviour. Turner also states that volatile games result in frequent small prizes and infrequent large prizes.

Slot machines, lotteries and bingo are volatile, whilst roulette, blackjack, craps and baccarat are not as volatile and typically have prizes that equal the bet.

Volatility also depends on how people play the game, e. As problem gamblers frequently increase the size of bets e. This adds additional complication when assessing problem gambling risk profiles of players who play multiple games that are offered in an Internet gambling casino vertical, which typically includes both volatile games slots and less volatile games roulette and table games.

A contrasting perspective on this topic has been argued by Welte, Barnes, Tidwell and Hoffman who assessed the relationship between the games played by over 2, American young adults and the symptoms of problem gambling. Whereas their study showed that the form of gambling that made the largest contribution to problem gambling was casino, in contrast to Turner and Holtgrave , they, nonetheless, refuted the hypothesis that rapid or continuous forms of gambling — such as slot machines — are the most problematic forms of gambling.

Player education Internet gambling allows for many effective preventive measures that are arguably more difficult to implement in land-based gambling, such as forms of pre-commitment and self-limitation. We have demonstrated that the very nature of Internet gambling allows for behavioural analysis using player data, which can not only help academics and scientists Downloaded by [City University London], [Dr Georrge Tsogas] at Segmentation of customers based on the analysis of customer behaviour data has long been practised in Internet marketing and risk management.

However, the use of technology to segment players based on analysing gambling patterns relative to problem gambling risk factors is not a widespread practice. We strongly suggest that such segmentation could provide new opportunities for gambling operators to provide feedback to their players that could potentially help at-risk players to regulate their game play.

Our analysis of active real money casino players highlights that the gambling behaviours of intensive gamblers varies considerably when analysed relative to risk factors.

Given this variation, it would be beneficial to consider micro-segmentation of players, rather than using broad segmentation categories, such as causal, frequent and intensive players, as discussed earlier.

This would allow for an even greater level of personalization of player feedback. McKinsey and Company draws attention to the further opportunities that data analysis can offer, beyond traditional applications in marketing and risk management. It states that applying advanced data analysis in new contexts e. Our analysis also demonstrates that gambling behaviours for the entire period of gambling were consistent with that of the first month of gambling.

Early feedback and intervention, therefore, could provide opportunities to influence more moderate and sustainable gambling behaviours over longer periods of time. Also, some of the behaviours exhibited in clusters 1, 3 and 4 could provide evidence to suggest behaviours consistent with pathway 1 behaviourally conditioned problem gamblers, notably heavy or excessive gambling and loss chasing.

It is not possible to link any of our clusters with pathway 2 emotionally vulnerable problem gamblers , whilst the low trajectories exhibited across all four clusters could suggest evidence against classifying any of our clusters with pathway 3 Downloaded by [City University London], [Dr Georrge Tsogas] at We could not assess, for example, whether any of the gamblers in our study suffered from poor coping or problem solving skills, or negative family experiences, or suffered from behavioural problems such as substance abuse, which are important elements in pathways 2 and 3.

That would have enabled a specific assessment of any negative consequences our players may have suffered as a result of their gambling behaviours. Analysis of alternative data sources from the gambling operator, such as Internet chat- room data and call-centre data, could provide additional evidence suggesting classification into pathway 2 e.

Research from Haefeli, Lischer and Schwarz supports this, stating that along with the analysis of Internet gambling data, communication-based indicators can be used to predict the early signs of problem gambling behaviour. Their analysis combined interviews with customer services staff to identify problem gambling risk indicators, together with an analysis as to whether these factors could accurately predict whether a gambler closed his or her account due to problem gambling related issues, by assessing the communications of random Internet gambling self-excluders from Internet gambling operators.

Their findings state that several predictors correlated with gamblers who self-excluded, including frequency of customer contact and threatening tonality in customer contact. Limitations Whilst our data sample was specifically selected to identify active real money players, the methodology of how the vendor calculated who was an active real money player was not available.

Further analysis of less active players relative to problem gambling risk factors would provide additional insight into the early behavioural patterns of gamblers, which could provide a more holistic overview of the gambling habits of the broader population of Internet casino players. Although our analysis of player data provides new insights into Internet gambling behaviour, it is, nonetheless, possible that some of the players in our sample played on multiple gambling websites and via other, land-based venues.

Unlike Braverman and Shaffer , our data sets did not include a full audit trail to the point when the players closed their accounts, and for what reasons. Even with a full audit trail, challenges exist when trying to identify problem gambling behaviour through the analysis of Internet player data. Even though k-means clustering is a useful statistical technique for dividing data into meaningful groups it has some limitations.

For example, k-means clustering has difficulty in grouping data with large outliers, such as skewed and non-normally distributed populations like our casino data set which could explain the results of cluster 3.

It also produces more meaningful and natural clusters with the application of greater numbers of variables and sub-clusters. Such research would benefit from exploring in greater detail a number of areas. Even though we analysed the data in terms of five game types, our casino data set included 78 different games within the game types. Further analysis of each cluster in the context of the 78 games could provide additional insight into which games the players in each cluster participated in and whether these influenced behaviour.

Analysis of Internet gambling data for additional gaming verticals needs to be undertaken in order to assess gambling behaviours relative to risk in popular games, such as poker, lottery and instant games. In addition, the use of four risk factors to assess problem gambling behaviour could be extended, by including additional risk factors related to spend, losses, time, type of games and the odds that players bet against.

Assessing trends in how quickly players spend cash deposits, trends in player losses, changes in player funding sources, gambling behaviour relative to the time of the day, and how much time is spent gambling can all be assessed relatively easily, given the Internet gambling data available. Gainsbury describes how Internet gambling behaviour can be tracked and analysed to identify behavioural patterns that may be related to risky play or signify potential problems, arguing that this approach offers considerable benefits for researchers, operators and regulators.

Although exhibited Internet gambling data is likely to continue to be the basis for future research in this area, we believe that there is merit in assessing whether other data sets, including data sets that are not owned by the gambling operator, can be used in conjunction with exhibited data sets in order to try to understand better what drives problem or risky gambling behaviours. Such data could be structured i. There will, however, be challenges to analysing new data sets.

Acquiring external data could incur cost and involve data privacy issues. Data mining techniques required for the analysis of some of these new data sources, particularly unstructured data, could consign additional technical challenges for researchers.

Thus, we recommend that future research using Internet exhibited gambling data should be augmented with actual interviews of gamblers, where feasible, in order to obtain a better understanding as to whether gamblers have suffered negative consequences as a result of their gambling behaviour. This data, along with unstructured exhibited data and external data, would provide additional evidence to enable more effective clinical analysis of Internet gambling behaviour.

International Gambling Studies Further, the analysis of exhibited data behaviour in relation to problem gambling risk factors should be undertaken using different statistical methodologies. There are many alternative techniques that could be applied to these types of data sets that are arguably more appropriate than k-means clustering.

For example, an alternative methodology could entail the use of regression analysis, by using the four risk factors as variables in order to assess whether they can predict which players self-exclude themselves from gambling. In this scenario, a logistic regression would be required given the categorical nature of the outcome, i. Finally, using the results of such analysis in the context of providing Internet gamblers Downloaded by [City University London], [Dr Georrge Tsogas] at Consequently, further research in collaboration with Internet gambling operators is required in order to assess whether the provision of tailored messaging can positively influence gambling behaviour by helping players to make more informed decisions about their game play.

Notes on contributors Simo Dragicevic is co-founder of Bet Buddy, a firm that develops behavioural analytics software to predict gambling behaviour. Simo has over 14 years of experience developing risk and data solutions in the investment banking and gambling industries. References American Psychiatric Association. Diagnostic and statistical manual for mental disorders 4th ed. A pathways model of problem and pathological gambling. Addiction, 97, — How do gamblers start gambling: Identifying behavioural markers for high-risk internet gambling.

European Journal of Public Health. Incentives for a paradigm shift: New ways for the scientific analysis of online gaming: Implications for addiction research and responsible gaming. A new methodology for segmenting consumers for financial services. Journal of Financial Services Marketing, 10, — Winning and positive affect can lead to reckless gambling. Psychology of Addictive Behaviors, 23, — Addiction, , 33— Global online gambler survey.

The Canadian Problem Gambling Index: Canadian Centre on Substance Abuse, Retrieved from http: International Gambling Studies, 11, — Global Betting and Gaming Consultants. Global gambling report no. Isle of Man, British Isles: Issues, concerns, and recommendations. CyberPsychology and Behavior, 6, — Internet gambling, health, smoking and alcohol use: Findings from the British Gambling Prevalence Survey.

International Journal of Mental Health Addiction, 9, 1 — Online behavioural tracking in Internet gambling research: International Journal of Internet Research Ethics, 3, — Social responsibility tools in online gambling: CyberPsychology and Behavior, 12, — Early detection items and responsible gambling features for online gambling.

Gambling, gambling activities, and problem gambling. Psychology of Addictive Behaviors, 23, — An overview of cognitive mechanisms in pathological gambling. Nordic Psychology, 59, — Risk factors for problematic gambling: A critical literature review.

Journal of Gambling Studies, 25, 67 — How habit and satisfaction affects player retention for online gambling. Journal of Business Research, 59, — The convergence of gambling and digital media: Implications for gambling in young people.

Journal of Gambling Studies, 26, — Sitting at the virtual poker table: A prospective epidemiological study of actual internet poker gambling behaviour.

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